Wednesday, November 17, 2010

Session Four

Today we have continued doing more play testing. We added the "steal" element to the game. The steal element worked great in the beginning. We would have a bunch of "steal" cards in the decks that would be allocated. Once a player had a "steal" in his pile, he would have the ability to use it towards anyone. He would steal a player's card and either replace one of his unwanted cards or draw a new card to keep the amount of cards consistent.

The next element we tried adding was the "battle card". Unfortunately this started creating the illusion of skill but it ended up  only being a different degree of chance. This overall made the game a bit more complicated.

At the end we decided to keep the game a bit more simple. We would have all our cards mixed. There would be different colored cards. Cards with the same color could be added, or else you would need an operation card to combine cards of different color.

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